December 14, 2019 mvrkadmin

Advanced Architectural Visualization with V-Ray in 3Ds MAX

COURSE DURATION:

3 months

CLASS SCHEDULE:
Sundays & Tuesdays: 6 PM to 8 PM

LOCATION:
50 (Level 5), Lake Circus, Kalabagan, Dhaka.

COURSE FEES:
Total Course fee is BDT 30,000 for 3 months.

COURSE STARTS:
December 22, 2019


Course Outline:

Basic Learning Recap

  1. Basic modeling recap
  2. Material editor recap
  3. Texture making recap

Activating V-Ray

  1. Select renderer
  2. Save as default
  3. V-Ray Vs V-Ray RT
  4. Using Presets

Preparing 3ds max and v-ray for rendering

  1. Set proper gamma for rendering
  2. Gamma preferences
  3. Understanding Units

V-ray frame buffer

  1. V-Ray Interactive
  2. History
  3. Comparing Renders
  4. Selected region
  5. Mouse tracking
  6. Post Effects
  7. Color corrections
  8. Exposure control
  9. Curves
  10. V-Ray RAW, EXR, 32bit

Physical Camera and Exposure Control

  1. What is Exposure
  2. Shutter Speed
  3. Aperture
  4. ISO
  5. White Balance
  6. Different lenses
  7. How to photo match
  8. How to achieve DOF­
  9. Environment and Effects Panel-01

Lighting Principles

  1. Primary, Secondary and fill light
  2. Contrast and Chromatic contrast

V-ray Sun & Sky

  1. V-Ray Sun and Sky System.
  2. Environment and Effects Panel-02

V-ray Lights

  1. Area lights (Rectangular, Disc, Spherical)
  2. IES Light
  3. Intensity
  4. Relation Between size-intensity-strong & diffuse shadow
  5. Color & Temperature
  6. Directional Parameter
  7. Store with irradiance map
  8. Light Portal
  9. Dome Light
  10. Mesh Light

Material Id, Sub-object Material, Mapping and Texturing

  1. Understanding material ID
  2. Multi sub object material
  3. Projection UV
  4. Unwrap UV

Common Maps

  1. Falloff
  2. Output Node
  3. Tiles
  4. Gradient\ Gradient Ramp
  5. Composite node
  6. Color correction node

V-ray Specific Maps

  1. V-Ray Color
  2. V-Ray Dirt
  3. V-Ray EdegesTex
  4. V-Ray MultiSubTex

Materials in V-Ray

  1. V-Ray Shader types
  2. Fundamentals of V-Ray materials
  3. Understanding reflection
  4. Understanding refraction
  5. Understanding reflection IOR
  6. Understanding Refraction IOR
  7. Understanding reflection Glossiness
  8. Understanding refraction Glossiness
  9. Transparency vs Translucency
  10. Anisotropy
  11. BRDF
  12. V-Ray Light Material
  13. V-Ray Blend Material
  14. V-Ray Two Sided Material
  15. V-Ray Override Material
  16. V-Ray Scanned Material

Making Materials in V-Ray

  1. Concrete
  2. Stainless steel
  3. Wood
  4. Glass (Clear, Colored & Frosted)
  5. Fabric (Cotton, Velvet, Silk)
  6. Plastic
  7. Rubber
  8. Water
  9. Brick
  10. Plaster
  11. Stucco
  12. Paints
  13. Ceramic

V-Ray Geometry & Modifiers

  1. V-Ray Displacement
  2. V-Ray Proxy
  3. V-Ray Clipper
  4. V-Ray Plane

Color mapping

  1. Understanding color mapping
  2. Gamma in color mapping
  3. Rhinehard color mapping
  4. Exponential color mapping
  5. Clamp Output
  6. Sub-Pixel Mapping

Global illumination

  1. Understanding GI engine
  2. Irradiance map
  3. Light cache
  4. Brute force
  5. Ambient Occlusion

Global Switches

  1. Displacement
  2. Lights & Hidden Lights
  3. Shadows
  4. Adaptive Lights
  5. Don’t render final image
  6. Reflection/Refraction
  7. Maps
  8. Glossy Effects
  9. Override depth
  10. Override materials
  11. Maximum Transparency level

Image sampler, Image Filter & DMC

  1. Progressive
  2. Bucket
  3. Understanding subdivision
  4. Understanding Noise threshold
  5. Bucket size matters
  6. What is image filter

Others V-Ray Render Settings

  1. Environment, reflection/refraction override rollout
  2. Camera override rollout
  3. Motion Blur
  4. Dynamic Memory Limit
  5. Dynamic bucket Splitting & sequencing
  6. Conserve Memory
  7. Distributed rendering
  8. IPR options

Advanced Materials

  1. Wax
  2. Advanced Water
  3. Brushed Metal
  4. Rust
  5. Dirt
  6. Lampshade
  7. Landscape grass
  8. Road
  9. Old & Dirty Materials
  10. Aged Concrete
  11. Adding Imperfections to boost realism

Render Elements

  1. Understanding render elements
  2. ExtraTex (AO)
  3. V-Ray Denoiser
  4. V-Ray Diffuse Filter
  5. V-Ray DR Bucket
  6. V-Ray Global Illumination
  7. V-Ray Lighting
  8. V-Ray Light select
  9. V-Ray Reflection
  10. V-Ray Refraction Filter
  11. V-Ray Reflection
  12. V-Ray Refraction Filter
  13. Wire Color
  14. ZDepth
  15. V-Ray Noise level
  16. V-Ray Sample Rate

environment effects

  1. Vary Arial perspective
  2. V-Ray Fog
  3. V-Ray Toon

Forest pack pro basics

  1. Adding geometry
  2. Distribution maps
  3. Adding and removing areas
  4. Painting areas
  5. Creating color variations
  6. Creating translation variations
  7. Making Clusters

Others

  1. Viewport Canvas
  2. Batch Render
  3. V-Ray Log\ Message

PLugins & Scripts (Basic Intro)

  1. Rail clone
  2. Atiles
  3. Floor Generator
  4. Ivy Generator
  5. Bercon Maps
  6. Multi Textures
  7. Soulburn scripts
  8. Miauu Scripts
  9. Rappa Tools
  10. GTVX Scripts
  11. Various other scripts

Other tips

  1. Making 360 panorama
  2. Finding problems in your scene and fixing them
  3. Reduce rendering time
  4. Edge smoothing
  5. Using XRef scenes
  6. Using layers properly
  7. Speedup draft renders
  8. Import from SketchUp
  9. Checking models for errors (Flipped normal & others)

Detail Modeling

  1. Floor (Floor Generator)
  2. Hair & Fur

Exterior

  1. Exterior (Day)
  2. Exterior (Night)
  3. Exterior (Evening)

Interior

  1. Interior (Day)
  2. Interior (Night)
  3. Interior (Evening)

Settings for animation

  1. Preparing light maps
  2. Settings for static objects
  3. Settings for moving objects

POst Production

  1. Exteriors
  2. Interiors

What is next

  1. Substance designer
  2. Substance painter
  3. SpeedTree
  4. Marvelous designer
  5. After Effects/Nuke
  6. Megascan
  7. City Engine
  8. Practice, practice & practice

WHAT WILL I LEARN?

  • Render Photo-realistic Architectural Still images and animations using V-Ray.
  • Different Mode pf lighting (Day, Evening, Night)
  • Different Spaces (Exterior, Interior, Ariel)
  • 360 degree images.
  • Photography techniques.
  • Solid knowledge in V-Ray; the most versatile render engine to date.
  • Advanced Material Production in V-Ray.
  • Adding details in models.
  • Understanding advanced mapping system.
  • Tips & Tricks to troubleshoot and work faster than others.
  • Advanced post production of still images in Photoshop.
  • Advanced post production of animation in Photoshop.

Software & Plugins

  • 3Ds Max 2016
  • V-Ray 4.2 (Render Engine) (Advanced)
  • Forest Pack Pro (Scatter Plugin) (Advanced)
  • Rail Clone (Parametric Modeling) (Basic)
  • Photoshop (Post Production for Still Images) (Advanced)
  • After Effects (Post Production for Still Images and Animation) (Advanced)
  • Lots of other scripts & plugins to make our work little easier

PREREQUISITES:

  • Basic knowledge on 3Ds Max
  • Able to do Architectural modeling in 3Ds Max
  • Basic knowledge in Photoshop

 

 

 

 


ABOUT THE COURSE INSTRUCTOR

Nafees Imtiaz is a visualization artist in Bangladesh. For the past 9 years, he has worked on numerous architectural and product visualization projects, CGI animations, look development and game level designs. Currently he is working as a Lead Visualization Artist at Auleek Ltd.